Showing posts with label Mapping. Show all posts
Showing posts with label Mapping. Show all posts

Sunday, June 22, 2014

More fun with maps

It's a well-known fact that while world building is essential when one is writing fantasy or science fiction, it can be an addictive time sink that prevents you from ever finishing anything. Still, mapping is so much fun, I've been messing around with my novels' world lately.

I used Campaign Cartographer 3(from ProFantasy Software) to make these maps of Rilinda, the continent where the places in my novel in progress (Umbral Heretic) and its sequel (tentatively titled Umbral Hunter) are located, but I'm still playing around with scale. I want Sa Tarkil, the capital of Vestala to be at about the same latitude as Seattle and to have a similar climate. However, I want Minua in the southwestern part of the continent to be more subtropical/Mediterranean. However, I want things to be close enough together so that sea voyages in pre age of sail ships (more or less equivalent to galleons) to be able to get between the ports in a reasonable amount of time. Naming is still a work in progress, and I've focused mostly on locales that will actually be germane to the stories I'm working on right now. I'm shooting for most of the names in Vestala and Altua to be literal, but with a sprinkling of "Old Empire" and "Tundish" language ones as well.

Rilinda: To the south and below the equator lies the continent of Sunabera, where Yawandi (Akello's home) is located.

Here's a more zoomed in view of northern Rilinda.


And here's a shot of just the northwestern portion--Vestala (where most of Umbral Heretic takes place) and the northern portion of Altua (where Jarrod and Danior are from). Ruu is from Temmevhode originally (a Zeryan city state), and Alana's family is from Minua to the south of Altua.

Father's Port is the capital of Altua, and is where the Luminarium and Citadel of light are located. Jarrod's home village is northeast of this city, near the border with Vestala. Tesk (and Captain Gilson) are from the North Hills.

I haven't filled in the smaller villages and features yet. I'm having a great deal of difficulty parsing the instructions in CC that allow me to capture a small section of my map and paste it into a new map with a smaller scale for more detail. I'm also having trouble figuring out how to do the same in reverse, so I can place my continent on a world map. I don't think there's any way to do create meridians with CC, or to do a projection (Mercator or some such) that takes into account the meridians, unfortunately. It would be really cool to find a SF/F map making program that lets you map your world on an actual globe, but I guess there's not enough demand to make one marketable.

I have the city mapper from CC, though I'm having some difficulty with some of its features, but I'm hoping a map of Sa Tarkil (where much of the novel actually takes place) will be possible in the future.

Friday, September 20, 2013

Fun With Campaign Cartographer

When I started writing fantasy again a couple of years ago, I purchased a mapping program called Campaign Cartographer. It's a very complicated program with a pretty steep learning curve. If you follow their basic tutorial, you'll learn to make a basic map, but many of the things about their interface, including much of the terminology for different components of the program, are non intuitive for someone like me (no background in graphic design or anything).

Still, it's loads of fun, and there's a pretty helpful online forum where you can get advice about various aspects of the program. The things that are still stymieing me are the issue related to scaling. I'd love to have a fairly non-detailed world level map where I could zoom into various portions to create more detailed landscapes. But this has eluded me thus far. Also, the city builder module has been a challenge. I purchased this because I thought it would be cool to make more zoomed in maps of a couple of the cities in my world.

It's probably overkill for a writer who just wants some to-scale maps of places in her world, such as what one often sees inset inside the first pages of a fantasy novel. I think the program is more designed for gamers (as the name suggests).

There's also the problem with world building being a potential source of procrastination, and world building being about far more than mapping. I don't agree with some writers who say mapping's a complete waste of time. I'm a visual person, and it is pretty helpful for me to have a sense for how long it will take to travel somewhere, or for what the terrain and landscape might be like in a given region. I've created the nations of Tarkilem (where most of Umbral Heretic occurs) and Andur with a given history and cultures in mind, but the act of setting them down on a map tells me where places need to be within each place in order to allow the story to unfold the way it does. I'll likely need to get some more details down for the countries called Minua and Zeryah and for the continent and lands within Sunabera to the south for the rest of what I currently envision for the series. There's another continent (Roksana) which is mentioned in passing during a scene in the novel.

However, unlike Tolkien, who had his whole world its history so completely in place by the time he wrote Lord of the Rings, that he knew where and what every single reference in his story (save the cats of Queen BerĂșthiel) fit into the whole, I've left a lot blank for the time being. Actually, I don't want to rope myself, or any future stories I might want to tell in this world, into anything too firmly. I know all too well the kind of flack writers can get when even little things that were hinted at or revealed in earlier books are contradicted in later ones.

So this map represents Northern Tarkilem, the part that is home to the North Hills (Tesk's home village is called Hallerby as it stands right now) and Sa Tarkil (the capital and where much of the story takes place). Another couple hundred miles to the south lies Andur, Jarrod's homeland, and to the East over the mountains lies Zeryah, Ruu's homeland. Tundenholme lies to the north of the North Hills, though this place doesn't come into the story. I'm still tweaking place names to try to get them a bit more aligned with some coherent linguistics. I don't have the expertise in languages to make up my own conlangs and have them sound like anything but random and strange, so I'm borrowing patterns and names from existing languages.


Still working on getting all the fonts large enough to read when the map is smaller than it appears in the program itself.