Showing posts with label Storytelling. Show all posts
Showing posts with label Storytelling. Show all posts

Sunday, April 19, 2015

Writing Stories Set in Societies That Aren't Ours




 Writing from the point of view of someone who isn't like oneself. This is an issue faced by most fiction writers, of course. Most of us don't want to write stories with different versions of ourselves over and over and over. But writers of historical and speculative fiction have a special problem: they're writing in settings where the characters are likely to have very different sensibilities from modern readers.

Writers of historical fiction have a more restrictive situation, since they're constrained by what we actually know about a period of history. If your novel is set in ancient Rome, or the antebellum South, you have to have slavery. And attitudes about everything from the role and status of women, treatment of children, treatment of animals, pluralism, class/castes etc. varied greatly with time and place, but they were usually quite different from our modern sensibilities. Fantasy writers have more leeway, as they can construct worlds and societies that are different from history. But it's still unlikely that the attitudes held by characters in a different society are going to mirror ours in all, or even most respects.

This leads to some questions about both world building and characterization. How do you portray your world and character in a way that's plausible, internally consistent and different without alienating modern readers?

The answer is complex.

First of all, one should do meticulous homework. This is vital when writing in a real-world setting, but it's important for writers who creates fictional worlds too. One shouldn't rely on what "everyone" knows about a given time and place. Some conventional wisdom is wrong, and even carefully researched history often ignores the perspectives or contributions of marginalized people unless you really dig for them.


On a lighter note, many modern readers assume that Hoffmann's Struwwelpeter represents an accurate view of 19th century German morality regarding child rearing, but in fact, the stories were very tongue in cheek, and cutting children's thumbs off was no more acceptable then than it is now. Hoffmann was an interesting mix of qualities, in fact, with some attitudes that were very ahead of his time, and some that weren't.

Secondly, people living in a given place and time aren't monolithic. History tends to focus on averages and blur distinctions between groups and individuals. I've often wondered how historians (let alone pop culture) of the future might portray the attitudes and norms of Americans during the late 20th and early 21st centuries. I can think of several social issues that are currently very much in contention. Presenting an "average" way everyone thinks about them is impossible, even for modern pollsters. Anyone who has been in a conversation with friends and family (let alone online) about the divisive, or even not-so-divisive, issues of the day knows this.

Results from 2010 Gallup Poll shows how divided modern people are on many issues. The gap between what people say they believe and how they actually behave may be even wider on some of these issues, at least.

 People hold a wide variety of views and these views are even sometimes inconsistent or self-contradictory. Societal baselines change over time, but that doesn't mean no one in the past overlapped with modern views. Imagine a hypothetical future where nearly everyone (except an occasional depraved weirdo) is vegetarian and it's illegal to spank one's kids. Will writers of historical fiction insist that it's unrealistic to portray any early 21st century Americans as being anti-spanking or as vegetarians simply because the average person living in our times eats meat and hits their kids? And even more tellingly, would they insist on presenting everyone who eats meat and practices corporal punishment as having the exact same approach to or attitude about their own behavior?

Thirdly, one must consider who you are writing your story for, or to put it another way, what the purpose of your story is.

--Is it simply to entertain the reader by transporting them to an "exotic," yet still relatable time and place, a setting that's foreign yet fun? This is often referred to as "escapist" fiction. Some readers of historical romance, or fantasy want to enter a fairy tale (and not one that resembles the original darker versions of fairy tales either). Writers of grittier or more "realistic" fiction may poo poo this, but I don't think it's necessarily wrong.

--Is it to indulge a power fantasy that one might have about living in a world where their kind of person has a level of autonomy, acceptance, and control they probably lacked in real history, or might even lack in the world today? Another kind of escapism, I suppose.

--Is it to subtly explore a different perspective or world view in a critical way (or in a way that shines a light on our own)?

--Is it to create a "what if" scenario, an alternative world where history unfolded differently because of the speculative story elements?

--Is it to give the reader a chance to see what it would have been like, possibly, to be an outlier in a historical setting (for instance, to be an abolitionist in the antebellum South or a pioneering feminist during the Early Modern Era)?

--Is it simply there to show the reader how things really were once upon a time (maybe so that they're damned glad they don't live in the story world)?

--Is it to immerse the reader in a different world view or set of sensibilities and do it so seamlessly that they internalize them for the duration of the story?

--Is it to create characters that the reader can like and relate to on a visceral level?

None of these reasons is necessarily wrong, and not all are mutually exclusive, but goals and target audience will determine how a writer approaches a story with characters who have sensibilities that might be repellent to most characters. The thing to keep in mind is that no approach is likely to appeal to all readers. Their own experiences in life, and who they are, will determine what they're comfortable reading.

I have more thoughts on this issue, but I think this is a good stopping place for today.

Friday, November 7, 2014

Common Writing Questions Part 2



 My last entry addressed some questions that come up with unfailing regularity on the writing sites I frequent. today, I will continue with these questions. Again, these answers are my own opinions, though they're based on the consensus that generally emerges from discussion threads on these topics and from my own research.

Can a book have the same title as another book (or are titles trademarked)?

No, individual book titles are not copyrighted or trademarked. However, titles associated with franchises (like, say, Star Trek), or titles for a series of books (for instance, the famous Harry Potter series) often are. But if you're worried about the title for your individual book duplicating the title of another individual book that does not incorporate the name of a franchise or series, it's most likely not an issue.
An example of two contemporary novels with duplicate titles
In fact, a quick search for a book of a given title on Amazon reveals that it's exceedingly common for books by different authors to have the same titles.

Whether it's a good idea or not is another question. It's probably not great to have the same title as a classic work, or as a well-known work in the same genre. Publishing another fantasy novel called A Game of Thrones (even if the title hadn't been incorporated into that of a successful television franchise) is a bad idea, for instance, and you could get in trouble if it looks like you're actually trying to capitalize on George RR Martin's success by "passing off" your own work as his.

But some names are more generic than others, even so. A search of the title The Stranger, for instance, finds (in addition to the English translation of Camus's classic), a number of more recent novels.

Another thing to be aware of, if you're pursuing trade publishing (the route by which you submit manuscripts to agents and/or publishing houses), there's a very real chance your "working title" will be changed prior to publication. Editors often have a better idea than writers do what is potentially attention grabbing.

Is it bad to write in present tense?

Nope. The approach is fairly popular in YA fantasy (Wendig's Under the Empyrean Sky uses a deep, limited third pov in present tense), but there are plenty of examples in adult fiction too. Like with anything else, think about the effect you're trying to produce and strive to do it well.

Juliette Wade has a nice blog piece about writing in present tense.


Italics for a character's internal thoughts: Is it okay to do this?

This is a question that can probably be answered by grabbing some books down from your own shelves. Some writers use this technique, some don't. It's a function of voice and style. Some use it for some character povs and not others. In his First Law trilogy, for instance, Joe Abercrombie made heavy use of italicized thoughts for Glokta's pov, but not for his other pov characters. A few stipulations, of course. They're usually used to show first person and/or present tense thoughts in an otherwise third-person, past-tense narrative. And of course, you wouldn't show the thoughts of a character in this way unless you're writing in omni or limited third (and for the latter, only for the pov character).

Italics for telepathy: also okay?

Some authors do this. Anne McCaffrey and Mercedes Lacky come to mind. If you're also using italics for directly worded thoughts, be sure your context and tagging make it clear whether something's being thought or said.

How about for flashbacks?

I've seen published novels that do this, but many people claim they dislike reading long passages that are italicized. My personal belief is that if you are writing a long flashback sequence, one that represents a genuine scene break, you should write it as a properly framed scene and not rely on font style to cue the reader. But this is also something that one's editor or publisher will weigh on heavily on.

Novel length: How long is a novel supposed to be?

Technically, for adult fiction, anything longer than novella length (40,000 words) is a novel, but this doesn't mean that a 45,000 word novel is long enough to be terribly marketable in most adult fiction markets. It also doesn't mean your 200,000 word opus will be an easy sell, even if it is epic fantasy.

This site is often sited as a good summary of average word count ranges for different genres, in the US at least. Does this mean something longer or shorter won't sell if it's really good? Of course not, but it means that agents might be more leery, as there will be fewer places for them to submit it.

Another way to get an idea about normal word counts in a given genre or subgenre is look at the submissions guidelines for publishers who take your genre and see what they stipulate for word count. There can be quite a lot of variety, even among Big Five subsidiaries. I blogged about word counts in debut secondary world fantasy novels a while back, and in fact, there are a number of longer ones that have been published in recent years. This is a small number of titles that probably do not resemble a random assortment of what's been published in recent years, and it does not mean that longer novels are easier to sell overall.

What is point of view?

Point of view (or narrative viewpoint) is the "eyes" through which your story is told. A writer has many options, including:

1. First person (narrator is in the story and uses terms "I" or "me" to refer to him or herself).
2.  Second person (narrator uses "you," as if addressing the protagonist, or as if the reader were the protagonist).
3.  Third Person (objective third, omniscient third, limited third). All characters referred to by name or as he/she etc.
There are different approaches, narrative depths and voices within each of these as well.
This site has a good overview of the different points of view.

What is deep point of view?

This is an approach or style that can be used in first person or limited third person where the voice and perceptions of the point of view character are presented in a very intense and immediate way. The purpose is to make the reader feel very close to the action, as if he or she is seeing and feeling the story through the protagonist's eyes as it unfolds, rather than being told it from a greater narrative distance.

Here are a couple links that discuss how to write deep point of view.



What is close third point of view?

I'm not sure. People mention it sometimes in writer's forums, but it's not in any of my craft books, and googling it comes up with nothing. I suspect it's a misnomer for "deep" point of view, or possibly just limited third.

If there's such a thing as "deep" point of view, what is "shallow" pov?

If the world really were arranged into binary pairs, then there would logically need to be a shallow pov to offset deep. Some writers say they resent the implication that anything that isn't "deep pov" must be shallow writing. But few things in life are all-or-nothing, and viewpoint is another example of this. While deep pov proponents can sound a bit like they're preaching about the One True Literary Way sometimes, pov exists of a continuum, and stories written at a greater narrative distance can be just as "deep" or compelling as stories written in deep third or first. In fact, some readers find continuous immersion in deep third to be exhausting and want or expect the narrative camera to be drawn back sometimes. The challenge lies in knowing when and how to do this effectively.

Omniscient versus Head Hopping

What's the difference between omniscient point of view and head hopping? Omniscient point of view is telling the story through the eyes of an all-seeing, all-knowing narrator who is usually not a character in the story (unless they are a first-person pov narraotr who has supernatural or transcendent prescience for some reason, as in Kurt Vonnegut's Galapagos). This narrator can relate the thoughts and perceptions of different characters in the story, and he/she can share things that none of the characters in the story know. But the narrator does this from the outside. This creates more narrative distance than limited third, but it allows the author more narrative freedom.

Head hopping happens when someone dives deeply into the pov of more than one character within a scene. It can result from a misunderstanding of what an omniscient narrator is supposed to be, or is can result from someone trying to write in limited third without properly cued pov changes.

This blog does a good job of explaining what head hopping is and how it differs from the skilled use of omniscient.


Multiple point of view characters. Is there a rule about how many I can have?

No. First-person novels most often have just one, but it's becoming increasingly common for there to be multiple first-person narrators. Jaida Jones and Daniel Bennet use this approach in their fantasy novels, and Barbara Kingsolver's Poisonwood Bible does it masterfully. The main thing to consider is how you're going to let the reader know you're in a new pov (named scene or chapter breaks are common) and how you're going to establish very clear and distinct first-person voices for each character.

It's far more common to have multiple limited third person pov characters. Many modern epic fantasy novels are written this way. An example I've read recently is Joe Abercrombie's First Law series. He writes in a fairly deep pov, and the voices of each of his characters are very distinct and permeates the narrative as well as their dialog. Not all authors do this to the same extent as he does, but it can work very well. One thing to consider if you don't want your tale to swell into a 200k or more word epic is whether you need as many characters as George RR Martin uses in his A Song of Ice and Fire series. The ideal number of viewpoint characters is the number needed to tell your story.

Prologues. Are they loved? Are they reviled? Are they ever necessary?

A prologue is an introductory chapter that contains information that's not part of the main story but it is required to set it up. There are different kinds of prologues, and some of these have become more or less fashionable in fantasy over the years. Prologues are something that many readers (and editors and agents) say they hate these days, but they still seem to be pretty common in published novels.

One piece of advice I've seen is to write your novel, starting with chapter 1, and try to weave your back story and essential world building into the main narrative in intriguing little dribbles. If you (and your beta readers) still think something's missing that's vital to the story, go back and add your prologue. What you should probably think long and hard about are those "in the beginning" kinds of history lessons, or a scene that shows your protagonist being born, or something like that. I've heard that these have become somewhat clichéd in fantasy in recent years. This is my personal opinion, but prologues that aren't constructed as scenes, where something is shown in real time, and where a character isn't at the center, are less likely to draw the modern reader in (modern readers have, after all, many things competing for their attention besides your novel).

Here are a couple of pieces on prologues.



This is a good stopping point for now. The next entry will cover a third cluster of common questions.

Wednesday, July 31, 2013

Guest Blog by Erik Larson

Today, I'm posting a piece by W.E. Larson, one of my critting buddies over on FWO. Erik is a software engineer by day and a fantasy writer by night, and he's currently working with his agent to get his first novel, COG (a MG steampunk novel) polished for submission. Erik's characterization, storytelling and world building are fantastic, and his writing process fascinates me because it is almost the polar opposite of mine. I'm an inveterate pantser whose creative gears really don't get turning (aside from having a sense of the characters and their general problems) until I start writing a story. He is a planner who works best from a detailed outline. Erik's day job gives him some perspectives into the creative process.



Creative Writing and Coding

 By trade, I'm a software engineer. I'd really like to say writing code is like writing fiction. It's pithy, and it makes it sound like my working life somehow provides a hint of credentials for my writing. Hey doesn't Wordpress say that code is poetry?
 However, I can't really say it is, but there are some virtues that apply to both. Creativity is essential at a conceptual level. The best fiction has a creative concept that brings something fresh to the reader. In much the same way, the best software brings something new to the user. There's a place for stories that follow an existing formula and software that doesn't do anything new, but they won't win any awards or make the user/reader go "Wow!"
 At a lower level, both fiction and software need to be understandable. If a story’s writing is an impenetrable wall of opaque metaphors and pretentious phrasing, then the reader is likely to give up rather than admire the author's cleverness. This is like the user-interface of a piece of software. The UI might be clever and efficient, but if the user can't understand it then it's useless. There will be some readers or users that will take the time to penetrate the writing or UI, but should they have to do that?
 Once you get to the words or code, then the mediums get really different. Here's the thing, good computer code should be boring. There's actually a concept in software engineering called "Design Patterns" where you use well-established solutions to particular problems. I have a book filled with these patterns that I can refer to when I run into common problems that need to be solved. It's like a writer having a book of clichés that he or she pulls out to resolve plot points. Good if you have code that needs to be understood by others, bad if you're reading for entertainment. Likewise, a clever turn of phrase can be entertaining in a novel, but a major headache in software. If a software engineer writes code that isn't easily understood, he or she is not going to have fun when annual review time rolls along.
 So, writing code isn't all that much like writing fiction--being a software engineer isn't going to give you some sort of credentials as a writer. But when you get above the code and into concepts, maybe there is some synergy (that's right I used a buzzword, wanna make something of it). In a sense, software is about telling a story of what a user does and what that action accomplishes. In fact, there's a software creating process called "Agile" in which software actions are actually called stories. Obviously fiction is about telling a story. If that fictional or software story isn't any good, then there are no words or code that will make it good.
 In software or fiction, it's the tale that counts the most. To misquote Shakespeare, "The story's the thing."